The Algorithm Design Manual (2nd Edition) - Chapters 3 and 4
Book Details
Full Title: The Algorithm Design Manual (2nd Edition) - Chapters 3 and 4
Author: Steven S. Skiena
ISBN/URL: 978-1-84800-069-8
Reading Period: 2019.11–2019.11
Source: Googl-ing on what is a good book for data structures and algorithms
General Review
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Chapters 3 and 4 of the books go into some depth on data structures and sorting and searching.
Specific Takeaways
Chapter 3 - Data Structures
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When deciding on data structures, besides computational efficiency (i.e., the usual Big-O notation), also consider the space efficiency (e.g., a linked list requires an overhead one pointer per unit of data, a binary tree requires two, and an array requires none).
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I can think of data structures in different ways:
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Whether a contiguous (e.g., array) or linked (e.g, linked list) data structure is desired. For example, a heap can be implemented using either array or linked list, and different situations may call for different implementation.
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Whether a container (e.g., queue and stack) or dictionary (e.g., hashtable) is required.
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What operations do I need to support:
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Search
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Insert
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Delete
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Successor
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Predecessor
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Minimum
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Maximum
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An application of hashing is the problem of finding substring p in text t:
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By computing the hash of p and each p-length substring in t, we can quickly determine whether p is a substring of t. Furthermore, an efficient hashing algorithm can be used such that calculation of substring at position
x
can make use of results of calculation at positionx-1
, since the substrings at the two consecutive position differ only by two characters.
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Chapter 4 - Sorting and Searching
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When considering possible algorithm, a preliminary consideration is whether sorting will render the problem straightforward. For example, finding the two closest numbers in a set of unique number will require only a linear sweep once the data is sorted.
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Other applications besides finding closest pair includes:
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Searching
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Element uniqueness
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Frequency distribution
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Selection (e.g., of k-th largest item)
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Convex hulls (i.e., what is the polygon of smallest area that contains a given set of n points in 2 dimensions?)
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Heapsort is actually just selection sort (i.e., find the smallest element from remaining unsorted portion, put it at the next sorted position) using a priority queue implemented with heap data structure.
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Heap, represented by an array, can be constructed in linear time by starting from the rightmost element, and moving left and bubbling-down the element whenever it does not dominate its child element.
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Besides selection sort, another way of sorting is insertion sort, where we choose an arbitrary element from the unsorted set, and put it in he proper position in the sorted set.
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By using an efficient data structure (e.g., binary search tree), we can achieve O(n log n) efficiency (since each insertion takes only log n time).
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When choosing sorting algorithm, also consider the underlying data structure. For example, when linked list is concerned, mergesort may be more appropriate because it does not require random access to the elements (like heapsort or quicksort).
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If there is a particular data that will result in the worst case for a particular algorithm (e.g., passing a sorted array to a quicksort that repeatedly selects the rigthmost element as the pivot), consider whether adding randomization will result in a better expected time efficiency.
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One-sided binary search can be used to efficiency find a key that likes close to the current position.
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Suppose we have an array of consecutive 0 followed by 1, and we want to find the transition point, we can repeatedly test the array element at positions 1, 2, 4, 8, 16 and so on until we get a 1. Thereafter we do a binary search on the last two points tested.
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Binary search can be used to find square roots using numerical analysis approach.
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For example, let
leftBound
be1
andrightBound
ben
. We repeatedly test whether the midpoint (i.e.,(leftBound + rightBound)^2
) is greater or smaller thann
. If greater, we updaterightBound
to be the midpoint; if smaller, we updateleftBound
to be the midpoint. We repeat until the difference betweenleftBound
andrightBound
is smaller than a certain acceptable threshold. -
So when faced with a general algorithmic problem (even without clear applicable of binary search), I can consider whether a binary search can be implemented somewhere (which usually means whether the solution has a lower and upper bound, and the range between the two can be halved each time).
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To Internalize Now
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Things I should put into my day-to-day toolbox include:
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Always think whether sorting the data first is a worthwhile endeavor.
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When designing algorithms, always try to find a binary search angle.
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To Learn/Do Soon
Chapter 4 - Sorting and Searching
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Memorize how to quickly write out the algorithm for:
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Heapsort (including the bubbling operations)
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Quicksort
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Mergesort (including the merging step)
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To Revisit When Necessary
There are more specialized data structures for dealing with special data:
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Strings
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Geometric (e.g., kd-trees)
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Graph
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Set (e.g., bit vectors)
Chapter 4
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Interesting problem at 117 regarding how to efficiently determine (in O(k) time) whether the k-th smallest element in an array-based heap is greater than or equal to x.
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In particular, the solution is a heap search/traversal algorithm to determine certain property on the k-th smallest elements (e.g., whether the k-th smallest element is greater than or equal to another item)
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Other Resources Referred To
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Nil